A New Blood Hack For An Old Game
A New Blood Hack For An Old Game No comments by: Zoe Skyforest July 24, 2026 Title: Copy Short Link: Copy Even before 3D graphics and advanced shaders became common in the gaming world, there were concerns that virtual violence looked too realistic. Fighting games in the 1990s were routinely toned-down by having gratuitous displays of blood removed, which was often seen as disappointing by dedicated fans. [Raphaël Boichot] has been working to right this wrong in one obscure case, by rectifying the lack of blood in Sengoku 2. Sengoku 2 was a title released in 1993 for the Neo Geo AES/MVS and the Neo Geo CD.
- ▪A New Blood Hack For An Old Game No comments by: Zoe Skyforest July 24, 2026 Title: Copy Short Link: Copy Even before 3D graphics and advanced shaders became common in the gaming world, there were concerns that virtual violence looked too r
- ▪Fighting games in the 1990s were routinely toned-down by having gratuitous displays of blood removed, which was often seen as disappointing by dedicated fans. [Raphaël Boichot] has been working to right this wrong in one obscure case, by re
- ▪Sengoku 2 was a title released in 1993 for the Neo Geo AES/MVS and the Neo Geo CD.
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Story provenance
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Record
| Original publisher | Hackaday |
| Canonical URL | https://hackaday.com/2026/07/24/a-new-blood-hack-for-an-old-game/ |
| Publication time | Fri, 24 Jul 2026 08:00:07 +0000 |
| Retrieval time | 2026-07-24T08:00:59.311Z |
| Last seen | 2026-07-24T08:00:59.311Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | Ro1trbSOCyEK |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
A New Blood Hack For An Old Game No comments by: Zoe Skyforest July 24, 2026 Title: Copy Short Link: Copy Even before 3D graphics and advanced shaders became common in the gaming world, there were concerns that virtual violence looked too realistic. Fighting games in the 1990s were routinely toned-down by having gratuitous displays of blood removed, which was often seen as disappointing by dedicated fans. [Raphaël Boichot] has been working to right this wrong in one obscure case, by rectifying the lack of blood in Sengoku 2. Sengoku 2 was a title released in 1993 for the Neo Geo AES/MVS and the Neo Geo CD. It hit the market with relatively tame graphics that didn’t reflect the realistic amount of blood that should be released when an enemy was chopped in half with a sword.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Hackaday.