Creating a Custom Grid Editor tool in Unreal Engine
A game development student has created a custom Upgrade Tree Editor tool for Unreal Engine 5.5.4. This project was undertaken to assist classmates in developing a game during the summer. The editor features various functionalities, including real-time data editing and drag-and-drop operations within a grid.
- ▪The Upgrade Tree Editor was developed as a summer project by a game development student and classmates.
- ▪The tool supports features like one-way connections, real-time data editing, and drag-and-drop operations.
- ▪The student faced challenges with Unreal Engine's Slate syntax while creating a custom layout for the editor.
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Record
| Original publisher | DEV.to (Top) |
| Canonical URL | https://dev.to/cami-dev/creating-a-custom-grid-editor-tool-in-unreal-engine-aoc |
| Publication time | Mon, 25 May 2026 20:19:03 +0000 |
| Retrieval time | 2026-05-25T20:37:40.523Z |
| Last seen | 2026-05-25T20:37:40.523Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | 8wi3NpqvQ9MM |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3951219) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } Cami Posted on May 25 Creating a Custom Grid Editor tool in Unreal Engine #gamedev #devex #ue5 #cpp Hello there, Dev community! I'm a beginner, relatively, in the Game Development / Programming sphere. I'm a second year student as of writing this blog post, so please know that while I'm proud of what I've made, there are bound to be many a great mistakes and naïve assumptions I made along the way that someone of much greater understanding wouldn't do.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at DEV.to (Top).