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Distilling Game Code World Model Generation into Lightweight Large Language Models

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Distilling Game Code World Model Generation into Lightweight Large Language Models
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The paper discusses the generation of Game Code World Models (GameCWMs) using Large Language Models (LLMs). It presents a method to distill the capabilities of generating game environments into smaller models, enhancing accessibility and scalability. The authors introduce a dataset and a verification framework to improve the generation process, demonstrating increased correctness and adherence to game rules.

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Original publisherarXiv cs.AI
Canonical URLhttps://arxiv.org/abs/2605.24375
Publication timeTue, 26 May 2026 00:00:00 -0400
Retrieval time2026-05-26T04:07:43.013Z
Last seen2026-05-26T04:07:43.013Z
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Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

Computer Science > Artificial Intelligence arXiv:2605.24375 (cs) [Submitted on 23 May 2026] Title:Distilling Game Code World Model Generation into Lightweight Large Language Models Authors:Tyrone Serapio, Arjun Prakash, Haoyang Xu, Kevin Wang, Amy Greenwald View a PDF of the paper titled Distilling Game Code World Model Generation into Lightweight Large Language Models, by Tyrone Serapio and 4 other authors View PDF HTML (experimental) Abstract:Large Language Models (LLMs) have shown great ability in generating executable code from natural language, opening the possibility of automatically constructing environments for AI agents.

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