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Fictional Worldbuilding: Multi-Agent LLM Collaboration with Hierarchical Context Compression and Iterative Review

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Fictional Worldbuilding: Multi-Agent LLM Collaboration with Hierarchical Context Compression and Iterative Review
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Two experiments across 20 diverse worldbuilding tasks, using GPT-OSS 120B and DeepSeek v3.2 as LLM backends, demonstrate a 95.0% success rate. The system generated 56-103 self-consistent concepts per world in 18-31 minutes with zero-conflict delivery. The architectural patterns validated here, including layer-as-budget compression, semantic-locality scheduling, and separation of generation and review, transfer to the broader class of knowledge-intensive, multi-agent LLM applications.

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Original publisherarXiv.org
Canonical URLhttps://arxiv.org/abs/2607.09403
Publication timeMon, 13 Jul 2026 00:00:00 -0400
Retrieval time2026-07-13T04:20:37.625Z
Last seen2026-07-13T06:15:33.214Z
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Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

Computer Science > Artificial Intelligence arXiv:2607.09403 (cs) [Submitted on 10 Jul 2026] Title:Fictional Worldbuilding: Multi-Agent LLM Collaboration with Hierarchical Context Compression and Iterative Review Authors:Jingbo Chen, He Wang, Wei Yuan, Yuqiao Lai, Zhenyan Lu View a PDF of the paper titled Fictional Worldbuilding: Multi-Agent LLM Collaboration with Hierarchical Context Compression and Iterative Review, by Jingbo Chen and 4 other authors View PDF HTML (experimental) Abstract:Worldbuilding, the construction of coherent fictional worlds, is a foundational task in game design and literary creation.

Excerpt limited to ~120 words for fair-use compliance. The full article is at arXiv.org.

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