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Gaussian Splatting for Dummies

Darshan Makwana· ·18 min read · 0 reactions · 0 comments · 37 views
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Gaussian Splatting is a 3D scene reconstruction technique that represents scenes as collections of colored, oriented ellipsoids called splats. Each splat has attributes like position, scale, rotation, color, and opacity, with color information encoded using spherical harmonics for view-dependent appearance. The rendering process involves transforming these 3D Gaussians into 2D images through a forward rasterization pipeline that projects splats onto the camera's image plane.

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Original publisherDarshan Makwana
Canonical URLhttps://darshanmakwana412.github.io/2026/04/gaussian-splatting/
Publication timeSun, 17 May 2026 06:48:43 +0000
Retrieval time2026-05-17T07:03:59.097Z
Last seen2026-05-17T07:03:59.097Z
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Gaussian Splatting for Dummies Apr 12, 2026 Gaussian Splatting is a fascinating scene reconstruction technique introduced by INRIA and last year I had a lot of fun tinkering with it while on my semex. I recently discovered some of my notes related to it and decided to digitize it this weekend, along the way I reimplemented the forward rasterization pass in rust and decided it would be fun to write a tutorial explaining gaussian splatting to everyone, so here it is what is a gaussian splat? a 3D Gaussian splat is an oriented ellipsoid in space that carries some color and opacity. you can think of it as a fuzzy colored blob.

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