I coded an Air Hockey game where a local SLM hacks the DOM to cheat (and trash-talks you) π€π
A developer created an Air Hockey game featuring an AI opponent that cheats and trash-talks players. The game, called Ping Prompt, utilizes a Small Language Model (SLM) running locally in the browser. The project explores the intersection of AI and game mechanics, revealing challenges in real-time physics interactions.
- βͺThe game features a neon cyberpunk aesthetic and runs at 60 FPS with procedurally generated sound effects.
- βͺThe AI opponent, named Neural Core, analyzes player habits and triggers cheats during gameplay.
- βͺThe developer faced challenges integrating the SLM with real-time physics, leading to a split AI architecture.
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Story provenance
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Record
| Original publisher | DEV.to (Top) |
| Canonical URL | https://dev.to/quentin_merle/i-coded-an-air-hockey-game-where-a-local-slm-hacks-the-dom-to-cheat-and-trash-talks-you-306h |
| Publication time | Thu, 28 May 2026 02:46:16 +0000 |
| Retrieval time | 2026-05-28T02:58:07.700Z |
| Last seen | 2026-05-28T02:58:07.700Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch Β· cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | Y4JI-MjZMBJa |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes β open original |
| Substitutes article? | No β link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
try { if(localStorage) { let currentUser = localStorage.getItem('current_user'); if (currentUser) { currentUser = JSON.parse(currentUser); if (currentUser.id === 3769613) { document.getElementById('article-show-container').classList.add('current-user-is-article-author'); } } } } catch (e) { console.error(e); } Quentin Merle Posted on May 28 I coded an Air Hockey game where a local SLM hacks the DOM to cheat (and trash-talks you) π€π #webgpu #gamedev #ai #javascript Have you ever played a game where the AI realizes it's losing, gets angry, and literally inverts your mouse controls in the DOM?* After having a blast creating GemMaster (my previous AI-managed RPG project), I wanted to push my experiments a little further.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at DEV.to (Top).