Meet Seed, the planet-sized society simulator
Seed is an ambitious planet-sized society simulator developed by Klang Games. Players create and manage Seedlings, who autonomously navigate a persistent world, shaping relationships, economies, and laws. The game aims to maintain a fully populated environment at all times, overcoming significant technical challenges to bring this vision to life.
- ▪Seed simulates society on a planet called Avesta, where players design and manage Seedlings.
- ▪The game allows for emergent gameplay, with players influencing relationships and economies.
- ▪Klang Games, founded by former Eve Online developers, has been working on Seed for over a decade.
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| Original publisher | GamesIndustry.biz |
| Canonical URL | https://www.gamesindustry.biz/meet-seed-the-planet-sized-society-simulator |
| Publication time | Mon, 18 May 2026 13:00:00 +0000 |
| Retrieval time | 2026-05-18T13:04:56.494Z |
| Last seen | 2026-05-18T13:04:56.494Z |
| Headline source | Publisher (no WeSearch rewrite) |
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| Cluster | lQGz_yLzNWqw |
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| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
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| Commercial reuse | May the content be reused commercially? | Not permitted |
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Home Features Meet Seed, the planet-sized society simulator Klang Games CEO Mundi Vondi explains the thinking behind a vast, emergent, persistent world that's been more than a decade in the making Image credit: Klang Games <img alt="Lewis Packwood avatar" src="https://assetsio.gnwcdn.com/Lewis-headshot.jpg?width=2048&height=2048&fit=bounds&quality=85&format=jpg&auto=webp" style="aspect-ratio: 1" width="622" height="622" > Feature by Lewis Packwood Features Editor Published on May 18, 2026 Follow Klang Games Seed is one of those games that has the potential to either dominate the world, or collapse spectacularly under the weight of its own lofty ambitions. The scale of it is incredible.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at GamesIndustry.biz.