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OmniGUI: Benchmarking GUI Agents in Omni-Modal Smartphone Environments

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OmniGUI: Benchmarking GUI Agents in Omni-Modal Smartphone Environments
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The paper introduces OmniGUI, a new benchmark for evaluating graphical user interface (GUI) agents in omni-modal smartphone environments. Unlike traditional benchmarks that rely on static screenshots, OmniGUI incorporates multimodal inputs such as audio and video. The study reveals that current models struggle with tasks requiring synchronous temporal and auditory signals, highlighting the need for improved omni-modal frameworks.

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Original publisherarXiv cs.AI
Canonical URLhttps://arxiv.org/abs/2605.18758
Publication timeWed, 20 May 2026 00:00:00 -0400
Retrieval time2026-05-20T04:04:59.484Z
Last seen2026-05-20T04:04:59.484Z
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Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

Computer Science > Human-Computer Interaction arXiv:2605.18758 (cs) [Submitted on 3 Apr 2026] Title:OmniGUI: Benchmarking GUI Agents in Omni-Modal Smartphone Environments Authors:Felix Henry, Xiaochen Lin, Jiangyou Zhu, Yangfan, Bingqian Zhang, Min Chen, Shiyu Huang View a PDF of the paper titled OmniGUI: Benchmarking GUI Agents in Omni-Modal Smartphone Environments, by Felix Henry and 6 other authors View PDF HTML (experimental) Abstract:Current benchmarks for graphical user interface (GUI) agents predominantly rely on static screenshots. However, real-world smartphone interaction routinely requires agents to process transient audio cues and temporal video dynamics that are tightly coupled with the moment of action.

Excerpt limited to ~120 words for fair-use compliance. The full article is at arXiv cs.AI.

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