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RealUserSim: Bridging the Reality Gap in Agent Benchmarking via Grounded User Simulation

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RealUserSim: Bridging the Reality Gap in Agent Benchmarking via Grounded User Simulation
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The paper introduces RealUserSim, a new user simulation framework designed to improve agent benchmarking by grounding simulations in real behavioral data. It highlights the limitations of current LLM-based simulations, which often fail to accurately represent human behavior. By utilizing data from over 14,000 authentic conversations, the framework significantly enhances the fidelity of agent evaluations.

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Original publisherarXiv cs.AI
Canonical URLhttps://arxiv.org/abs/2605.20204
Publication timeFri, 22 May 2026 00:00:00 -0400
Retrieval time2026-05-22T04:02:00.009Z
Last seen2026-05-22T04:02:00.009Z
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Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

Computer Science > Human-Computer Interaction arXiv:2605.20204 (cs) [Submitted on 7 Apr 2026] Title:RealUserSim: Bridging the Reality Gap in Agent Benchmarking via Grounded User Simulation Authors:Ming Zhu, Juntao Tan, Rithesh Murthy, Jielin Qiu, Liangwei Yang, Wenting Zhao, Silvio Savarese, Shelby Heinecke, Huan Wang View a PDF of the paper titled RealUserSim: Bridging the Reality Gap in Agent Benchmarking via Grounded User Simulation, by Ming Zhu and 8 other authors View PDF HTML (experimental) Abstract:LLM-based user simulation is the primary mechanism for end-to-end agent evaluation, yet simulated users are poor proxies for real humans: unconstrained LLM defaults produce a Formalism Ceiling (style match rates of 6-8% against real users), while hand-crafted behavioral directives…

Excerpt limited to ~120 words for fair-use compliance. The full article is at arXiv cs.AI.

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