Ubisoft has staff for '70 Warhorse-sized studios' after cuts, says Kingdom Come director—'That could be 10 KCD2-sized games… released every year'
Ubisoft has undergone significant staff reductions, leaving it with approximately 16,600 employees. Kingdom Come: Deliverance director Daniel Vávra humorously noted that this number could equate to around 70 studios similar to Warhorse. He suggested that with such a workforce, Ubisoft could potentially develop and release multiple games each year.
- ▪Ubisoft has reduced its workforce by about 1,200 employees in the past year.
- ▪Daniel Vávra commented that Ubisoft's remaining staff could support the development of 10 games similar to Kingdom Come: Deliverance.
- ▪Ubisoft has faced criticism for its management and decision-making in recent years.
2 outlets in our directory ran this story, first to last over 3 hours. All of the coverage we found sits in one bucket: centre. That one-sidedness is itself worth noticing.
PC Gamer files mainly under gaming. We currently carry 251 of its stories.
Story provenance
Source · retrieval · rights · ranking — open for full record
inspect →
Story provenance
Attribution is not the same as permission. This drawer separates discovery metadata, excerpts, WeSearch-generated summaries, reuse status, and whether the publisher receives the visit. Nothing here claims a legal grant the publisher has not made.
Record
| Original publisher | PC Gamer |
| Canonical URL | https://www.pcgamer.com/gaming-industry/ubisoft-has-staff-for-70-warhorse-sized-studios-after-cuts-says-kingdom-come-director-that-could-be-10-kcd2-sized-games-released-every-year/ |
| Publication time | Fri, 22 May 2026 13:51:18 +0000 |
| Retrieval time | 2026-05-22T14:02:02.404Z |
| Last seen | 2026-05-22T14:02:02.404Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | c5U96l4o_Hlh · 2 stories |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
Gaming Industry Ubisoft has staff for '70 Warhorse-sized studios' after cuts, says Kingdom Come director—'That could be 10 KCD2-sized games… released every year' News By Joshua Wolens published 22 May 2026 That might be too many KCD2-sized games, even for me. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. (Image credit: Warhorse (left) / Getty Images (right)) Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Ubisoft has been having a bad time of late.
…
Excerpt limited to ~120 words for fair-use compliance. The full article is at PC Gamer.