A Terminal‑Style Maze Game with Corruption and Zombies
The Labyrinth is a dynamic maze game featuring procedurally generated dungeons filled with obstacles and enemies. Players can choose from various modes that alter gameplay, including Corruption Mode and Zombie Mode. The game emphasizes survival and quick thinking as players navigate through shifting walls and increasing challenges.
- ▪The game features a procedurally generated ASCII dungeon.
- ▪Players can choose from multiple modes, including Normal, Corruption, Zombie, Clockwork, and Madness.
- ▪The maze constantly changes, adding to the challenge of survival.
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Record
| Original publisher | itch.io |
| Canonical URL | https://bluebottleware.itch.io/the-labyrinth |
| Publication time | Wed, 27 May 2026 09:18:23 +0000 |
| Retrieval time | 2026-05-27T09:37:57.389Z |
| Last seen | 2026-05-27T09:37:57.389Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | 9BdTSJ7Vf5iJ |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
The Labyrinth isn’t just a maze. It’s a shifting structure. Every run drops you into a procedurally generated ASCII dungeon where walls move, corruption spreads, zombies wander, and the exit is where you expect it. You’re not solving a puzzle, you’re surviving one. Choose your mode: Normal Mode just a moving mazeCorruption Mode where red walls are not movingZombie Mode where zombies obstruct your every stepClockwork Mode where the time is ticking and a deadline is setMadness Mode where everything happens at once Move fast. Think faster. The maze grows, the enemies multiply, and every level pushes you deeper into a world that reshapes itself to hinder you.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at itch.io.