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A Terminal‑Style Maze Game with Corruption and Zombies

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A Terminal‑Style Maze Game with Corruption and Zombies
TL;DR · WeSearch summary

The Labyrinth is a dynamic maze game featuring procedurally generated dungeons filled with obstacles and enemies. Players can choose from various modes that alter gameplay, including Corruption Mode and Zombie Mode. The game emphasizes survival and quick thinking as players navigate through shifting walls and increasing challenges.

Key facts
About this source

Hacker News (Newest) files mainly under programming. We currently carry 5,306 of its stories.

Original article
itch.io
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Story provenance

Source · retrieval · rights · ranking — open for full record
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Attribution is not the same as permission. This drawer separates discovery metadata, excerpts, WeSearch-generated summaries, reuse status, and whether the publisher receives the visit. Nothing here claims a legal grant the publisher has not made.

Record

Original publisheritch.io
Canonical URLhttps://bluebottleware.itch.io/the-labyrinth
Publication timeWed, 27 May 2026 09:18:23 +0000
Retrieval time2026-05-27T09:37:57.389Z
Last seen2026-05-27T09:37:57.389Z
Headline sourcePublisher (no WeSearch rewrite)
Excerpt sourcepublisher body
Excerpt methodFirst ~120 words (~800 chars) of extracted publisher body, fair-use limited.
SummaryWeSearch · cerebras-chat (WeSearch summarizer)
Summary source textcontentText
Citation coverageSummary is a WeSearch-generated derivative; primary citation is the original publisher URL.
Cluster9BdTSJ7Vf5iJ
Cluster logicGrouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison.
Ranking reasonStory pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking.
Publisher visitYes — open original
Substitutes article?No — link-out required for full text

Rights status (four layers)

Publisher-declared
No publisher-confirmed rights record for this source yet.
Machine-readable
No source-specific machine-readable restriction detected beyond the public feed.
WeSearch interpretation
WeSearch declared handling (basis: Derived from the published RSS/Atom feed). This is WeSearch policy, not a legal grant on the publisher's behalf.
Unknown
Retrieval and training permissions are not asserted unless the publisher confirms them.

WeSearch handling by dimension

Indexing May the item be indexed (stored, ranked, made findable)? Allowed
Snippet May a short excerpt of the publisher's text be shown? Allowed
AI summary May WeSearch generate its own short summary of the article? Limited
Retrieval / RAG May the content be exposed for third-party retrieval-augmented generation? Not asserted
Model training May the content be used to train AI models? Not asserted
Commercial reuse May the content be reused commercially? Not permitted

Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

The Labyrinth isn’t just a maze. It’s a shifting structure. Every run drops you into a procedurally generated ASCII dungeon where walls move, corruption spreads, zombies wander, and the exit is where you expect it. You’re not solving a puzzle, you’re surviving one. Choose your mode: Normal Mode just a moving mazeCorruption Mode where red walls are not movingZombie Mode where zombies obstruct your every stepClockwork Mode where the time is ticking and a deadline is setMadness Mode where everything happens at once Move fast. Think faster. The maze grows, the enemies multiply, and every level pushes you deeper into a world that reshapes itself to hinder you.

Excerpt limited to ~120 words for fair-use compliance. The full article is at itch.io.

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