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Adding Fake Shadows to My Puzzle Game

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Adding Fake Shadows to My Puzzle Game
TL;DR · WeSearch summary

The article discusses improvements made to the puzzle game 'Let's Learn!'. Key changes include the addition of fake shadows using a DecalCompatibility node and the implementation of dynamic camera height. The author also streamlined the physics object creation process and optimized texture usage to enhance performance.

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Hacker News (Newest) files mainly under programming. We currently carry 5,306 of its stories.

Original article
itch.io
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Record

Original publisheritch.io
Canonical URLhttps://qcgeneral29.itch.io/lets-learn/devlog/1524864/alpha-version-8-fake-shadows
Publication timeTue, 19 May 2026 04:33:13 +0000
Retrieval time2026-05-19T05:04:57.304Z
Last seen2026-05-19T05:04:57.304Z
Headline sourcePublisher (no WeSearch rewrite)
Excerpt sourcepublisher body
Excerpt methodFirst ~120 words (~800 chars) of extracted publisher body, fair-use limited.
SummaryWeSearch · cerebras-chat (WeSearch summarizer)
Summary source textcontentText
Citation coverageSummary is a WeSearch-generated derivative; primary citation is the original publisher URL.
ClusterWBfRsqgl_Kd7
Cluster logicGrouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison.
Ranking reasonStory pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking.
Publisher visitYes — open original
Substitutes article?No — link-out required for full text

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Publisher-declared
No publisher-confirmed rights record for this source yet.
Machine-readable
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WeSearch interpretation
WeSearch declared handling (basis: Derived from the published RSS/Atom feed). This is WeSearch policy, not a legal grant on the publisher's behalf.
Unknown
Retrieval and training permissions are not asserted unless the publisher confirms them.

WeSearch handling by dimension

Indexing May the item be indexed (stored, ranked, made findable)? Allowed
Snippet May a short excerpt of the publisher's text be shown? Allowed
AI summary May WeSearch generate its own short summary of the article? Limited
Retrieval / RAG May the content be exposed for third-party retrieval-augmented generation? Not asserted
Model training May the content be used to train AI models? Not asserted
Commercial reuse May the content be reused commercially? Not permitted

Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

Making Fake Shadows In early versions of 'Let's Learn!', the sun was pointing directly downwards. This allowed for the object's shadow to perfectly communicate to the player where it would fall. Additionally, it makes it clear to the player where and how a complex shape would fall onto another object below. I loved the functionality that this setup provided, but it resulted in ugly dark shadows on the bottom of every object in the scene. To make all the objects in the scene look better, I added proper lighting and replaced the 'drop shadow' from the sun with a simple 3D arrow to indicate where the held object would fall. It was important that we had SOME kind of indicator, because there is no depth information provided by the orthographic camera.

Excerpt limited to ~120 words for fair-use compliance. The full article is at itch.io.

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