Adding Fake Shadows to My Puzzle Game
The article discusses improvements made to the puzzle game 'Let's Learn!'. Key changes include the addition of fake shadows using a DecalCompatibility node and the implementation of dynamic camera height. The author also streamlined the physics object creation process and optimized texture usage to enhance performance.
- ▪The original shadow system created unattractive dark shadows, prompting a redesign.
- ▪A community plugin was utilized to enable decal functionality in the compatibility renderer.
- ▪Dynamic camera height was added to improve player experience during gameplay.
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Record
| Original publisher | itch.io |
| Canonical URL | https://qcgeneral29.itch.io/lets-learn/devlog/1524864/alpha-version-8-fake-shadows |
| Publication time | Tue, 19 May 2026 04:33:13 +0000 |
| Retrieval time | 2026-05-19T05:04:57.304Z |
| Last seen | 2026-05-19T05:04:57.304Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | WBfRsqgl_Kd7 |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
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| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
Making Fake Shadows In early versions of 'Let's Learn!', the sun was pointing directly downwards. This allowed for the object's shadow to perfectly communicate to the player where it would fall. Additionally, it makes it clear to the player where and how a complex shape would fall onto another object below. I loved the functionality that this setup provided, but it resulted in ugly dark shadows on the bottom of every object in the scene. To make all the objects in the scene look better, I added proper lighting and replaced the 'drop shadow' from the sun with a simple 3D arrow to indicate where the held object would fall. It was important that we had SOME kind of indicator, because there is no depth information provided by the orthographic camera.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at itch.io.