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VKD3D 2.0 Released For Wine's Direct3D 12 Implementation Atop Vulkan

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VKD3D 2.0 Released For Wine's Direct3D 12 Implementation Atop Vulkan
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VKD3D 2.0 has been released, enhancing Wine's Direct3D 12 implementation using Vulkan. This update introduces improved HLSL shader handling and new features, including better support for legacy Direct3D byte-code. Additionally, VKD3D 2.0 offers new interfaces and enhanced debug capabilities, marking a significant upgrade from the previous version.

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Original publisherPhoronix
Canonical URLhttps://www.phoronix.com/news/VKD3D-2.0-Released
Publication timeThu, 21 May 2026 07:04:14 -0400
Retrieval time2026-05-21T11:16:10.937Z
Last seen2026-05-21T11:16:10.937Z
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VKD3D 2.0 Released For Wine's Direct3D 12 Implementation Atop Vulkan Written by Michael Larabel in WINE on 21 May 2026 at 07:04 AM EDT. Add A Comment Wine developers have announced the release of VKD3D 2.0, the newest feature release for this Direct3D 12 API implementation built atop the Vulkan API. VKD3D is what's used by upstream Wine for D3D12 compared to Valve's downstream VKD3D-Proton within Steam Play (Proton). VKD3D 2.0 brings new features and improvements to its HLSL shader handling with many more operations now being properly implemented. There are also improvements to the legacy Direct3D byte-code source type, new effects improvements, DXIL handling improvements, and experimental Metal Shading Language target support for more functionality.

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