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Daves Compendium of Level Select Screens

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Daves Compendium of Level Select Screens
TL;DR · WeSearch summary

The article discusses various innovative level select screens from different video games, highlighting their unique features and impacts on gameplay. It emphasizes how these screens enhance player immersion and exploration by allowing non-linear progression. The author invites contributions from readers to expand the collection of level select screens.

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Hacker News (Newest) files mainly under programming. We currently carry 5,306 of its stories.

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Record

Original publisherCo
Canonical URLhttp://www.davetech.co.uk/gamedevlevelselect
Publication timeWed, 27 May 2026 08:15:29 +0000
Retrieval time2026-05-27T08:37:56.893Z
Last seen2026-05-27T08:37:56.893Z
Headline sourcePublisher (no WeSearch rewrite)
Excerpt sourcepublisher body
Excerpt methodFirst ~120 words (~800 chars) of extracted publisher body, fair-use limited.
SummaryWeSearch · cerebras-chat (WeSearch summarizer)
Summary source textcontentText
Citation coverageSummary is a WeSearch-generated derivative; primary citation is the original publisher URL.
Cluster2XgK7OZ_phDD
Cluster logicGrouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison.
Ranking reasonStory pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking.
Publisher visitYes — open original
Substitutes article?No — link-out required for full text

Rights status (four layers)

Publisher-declared
No publisher-confirmed rights record for this source yet.
Machine-readable
No source-specific machine-readable restriction detected beyond the public feed.
WeSearch interpretation
WeSearch declared handling (basis: Derived from the published RSS/Atom feed). This is WeSearch policy, not a legal grant on the publisher's behalf.
Unknown
Retrieval and training permissions are not asserted unless the publisher confirms them.

WeSearch handling by dimension

Indexing May the item be indexed (stored, ranked, made findable)? Allowed
Snippet May a short excerpt of the publisher's text be shown? Allowed
AI summary May WeSearch generate its own short summary of the article? Limited
Retrieval / RAG May the content be exposed for third-party retrieval-augmented generation? Not asserted
Model training May the content be used to train AI models? Not asserted
Commercial reuse May the content be reused commercially? Not permitted

Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.

Opening excerpt (first ~120 words) tap to expand

I wanted to make a collection of good/different level select screens for developers or anyone that wanted inspiration, if you want to send me any to add you can do so here or on Twitter. I wanted to do Super Mario Land 2 early on this list. I’m sure it wasn’t the first game to do any of these things but it was the first time I saw them so it was truly revolutionary for me. Super Mario Land 2 First off you can walk around the level select screen, this felt so immersive. Not only was everything super cute but it made the game feel less abstract. The second thing that was very apparent was you didn’t need to do the levels in a particular order.

Excerpt limited to ~120 words for fair-use compliance. The full article is at Co.

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