Daves Compendium of Level Select Screens
The article discusses various innovative level select screens from different video games, highlighting their unique features and impacts on gameplay. It emphasizes how these screens enhance player immersion and exploration by allowing non-linear progression. The author invites contributions from readers to expand the collection of level select screens.
- ▪Super Mario Land 2 introduced an immersive level select screen where players could walk around and choose levels in any order.
- ▪Bad North features a dynamic level select screen that reflects the game's evolving world as islands become inaccessible due to invasions.
- ▪Scribblenauts Unlimited encourages exploration by allowing players to collect stars in any order to unlock new worlds.
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Story provenance
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Record
| Original publisher | Co |
| Canonical URL | http://www.davetech.co.uk/gamedevlevelselect |
| Publication time | Wed, 27 May 2026 08:15:29 +0000 |
| Retrieval time | 2026-05-27T08:37:56.893Z |
| Last seen | 2026-05-27T08:37:56.893Z |
| Headline source | Publisher (no WeSearch rewrite) |
| Excerpt source | publisher body |
| Excerpt method | First ~120 words (~800 chars) of extracted publisher body, fair-use limited. |
| Summary | WeSearch · cerebras-chat (WeSearch summarizer) |
| Summary source text | contentText |
| Citation coverage | Summary is a WeSearch-generated derivative; primary citation is the original publisher URL. |
| Cluster | 2XgK7OZ_phDD |
| Cluster logic | Grouped by semantic title/content similarity across sources within a rolling window. Same-publisher template collisions are excluded from coverage comparison. |
| Ranking reason | Story pages are not engagement-ranked. Hub feeds use recency, with optional source-diversified chronological ordering (cap consecutive stories per source). No personalized ranking. |
| Publisher visit | Yes — open original |
| Substitutes article? | No — link-out required for full text |
Rights status (four layers)
WeSearch handling by dimension
| Indexing | May the item be indexed (stored, ranked, made findable)? | Allowed |
| Snippet | May a short excerpt of the publisher's text be shown? | Allowed |
| AI summary | May WeSearch generate its own short summary of the article? | Limited |
| Retrieval / RAG | May the content be exposed for third-party retrieval-augmented generation? | Not asserted |
| Model training | May the content be used to train AI models? | Not asserted |
| Commercial reuse | May the content be reused commercially? | Not permitted |
Basis: Derived from the published RSS/Atom feed. Contact: [email protected]. Reviewed: 2026-07-24.
Opening excerpt (first ~120 words) tap to expand
I wanted to make a collection of good/different level select screens for developers or anyone that wanted inspiration, if you want to send me any to add you can do so here or on Twitter. I wanted to do Super Mario Land 2 early on this list. I’m sure it wasn’t the first game to do any of these things but it was the first time I saw them so it was truly revolutionary for me. Super Mario Land 2 First off you can walk around the level select screen, this felt so immersive. Not only was everything super cute but it made the game feel less abstract. The second thing that was very apparent was you didn’t need to do the levels in a particular order.
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Excerpt limited to ~120 words for fair-use compliance. The full article is at Co.